// Copyright (C) joyinter
// All rights reserved.
// 
// Author : Jiang Li
// Date   : 2004-12-22

#ifndef __MSVR_ROOM_WAR3X_H_SERVER_SVR_MAIN__
#define __MSVR_ROOM_WAR3X_H_SERVER_SVR_MAIN__

#pragma once

#include "msvr_room.h"
#include "msvr_room_war3base.h"

namespace JoyServer
{

class CJoyMainRoom_War3x : public CJoyMainRoom_War3Base
{
public:
    CJoyMainRoom_War3x();
    virtual ~CJoyMainRoom_War3x();

    virtual bool Create(CJoyMainServer* pServer, CJoyDbSession& onlineSess, CJoyDbCommand& record, UINT roomId, UINT gameId);

    virtual int GetScoreDbType();
    virtual const CString& GetScoreDbName();
};


} // namespace JoyServer

#endif  // __MSVR_ROOM_WAR3X_H_SERVER_SVR_MAIN__